The reason why it showed different numbers for dirt mine and picked up is cause grass block don't count as dirt blocks mined, but if mined with regular shovel (no silk touch) the drop as dirt.
@CoolAlex05 it may have also been since he was probably very stresses attempting to harvest 10 million melons, rek is a smart guy so if he really put more thought into it he would've found out, only reason he didnt is because 1 it doesn't matter and 2 it wasn't a big concern at all so he didn't care
Honestly really impressive! I think if you got some of your friends together (or even just one friend) and did this you could really stand a good chance of completing it. Having someone collect dirt, iron and slime while you focus more of your attention on actually building the farm could certainly help. Not to mention not having to worry about getting more gear all the time
Watching him turn his game to peaceful on 16:02 hurt so bad because I knew the zombies in the iron farms would despawn and it took him ages to realise.
I would look into the zombie-less iron farm by Phaestus the next time you plan on doing this challenge (or future challenges where hostiles are not the focus). It only works during the daytime but you can offset that by making more of these farms. Very simple and relatively painless (moving villagers >:V) Great video!
13:16 Actually its because you mine grass too, and grass drops dirt. The grass you break is added to the total picked up amount of dirt, but not broken because it doesn't count as dirt.
I respect rekrap because he puts so much effort for the videos for us. He is so dedicated and never gives up. Just subscribe to him because he deserves like more than like 10 million subs for his efforts. I feel bad :(
i see the title i remember that one youtuber used to do this but with potato he was so dedicated to beat the number one spot that time no matter the obstacles he has and was a succes i will remember that guy forever . thank you for letting me or some of us remember this story and you are making a such good content thanks rekrap
Recommendation, maybe bring the layers a bit higher so you can place light sources (for example lanterns or shrrom lights) on the higher roof so the flying machines won't hit them it might not mess up melon rates, and it gets rid of jobs (Mostly?)
Hey, this might not be helpful, but I noticed that you had to count all of the melons by hand. The 'carpet' mod for fabric by mojang employee 'Gnembon' has a feature that allows you to count large numbers of items for farms. Not only would it show how many melons you've farmed, it would also show you the average amount of melons produced per hour, allowing you to figure out how much longer it would've taken to meet your goal if you fail. Love the video, great concept! :D
@Edgyalien Poh What do you suggest burning them just cause they get counted by a mod? I mean if you dont have the melons have you really farmed them in the end even the automatic farms are borderline cheating sure u make the farms but its not you farming the melons not having them in the end would be even worse. Not to mention the stat counts picked up so the 100k he had before using creative to count that was put back in a chest would be counted double, and at that point a couple full inventories dropped over and over again would be faster than farming new melons (ig doing it at the same time might give you more if you make the automatic farm to get your first few inventories since counting the melons in chests is after the 100 days)
"A failure"?! Screw you xD This gameplay is literally insane! The amount of work and dedication put into this project is admirable! 10 million was indeed a bit too much for 100 days, but c'mon! 3.9 million melons is quite an achievement D:
Id love to see how this concept could go if it was a few people and manual farming. A few people with a bunch of space, seeds, and silk touch axes. The silk touch would harvest whole melons which take up way less space than the slices. Idk if you could get to ten mil but this might be different
you probably won't see this, but the reason you were picking up more dirt than you were mining is because you were mining grass without silk touch. it drops dirt, but doesn't count as mining dirt in the stats.
Rekrap has a pretty strong claim to be Techno's heir in general. He already had a 2v12 crossteam against him in an event, and, despite not winning that in a straight fight, he still won the event
I feel like spending some time to get light source blocks to light up the tracks that the hopper mine carts run on would have made this much easier for you. To prevent mobs like enderman & creepers from spawning on your platforms and messing with the operations of the farm. Regardless, you still almost QUADRUPLED YOUR PREVIOUS GOAL WHICH IS ABSOLUTELY INSANE
Maybe there's a way to reach the mob cap near the melon farm so that you won't have to deal with the mobs being in the farm all the time, although the iron farm could be slower. (I don't know how that would work.)
The discrepancy between dirt blocks mined and dirt blocks picked up is because of grass blocks not counting as dirt blocks mined, but dropping dirt because you didn't have silk touch
Wow. Serious respect for you, Rekrap. My goodness, the emotional journey that end must have led you through! Wow. Even though you didn't make it, goodness gracious, respect to you, man.
Might i suggest alleys if you try again? They are quite nice for collecting large amounts of items manually. They pick up while you break. For example, you good do the fastest dirt breaking while they go behind you. Just dont use too many at once, they'll throw at each other instead of you.
@Nova he ate 10 melons throughout the whole thing, which overlapped with the melon count, making it look like he hit 10 mil, found out from his behind the scenes vid on his second channel
Must say, you really did get your redemption. As much I was tilted from your inefficience from the first try, I clapped my hands and nodded to your great master piece now
Thanks to you I gave myself a ridiculous project. I have been working on it for quite a while now. I decided to make a 100x100 melon block from the top of bedrock to the build limit. In 1.18.2. Thank you for giving me something to focus on.
The reason you picked up more dirt than you mined is that when you mine grass blocks, they turn into dirt. However, it counts them as mining grass blocks.
i was so disappointed last time when he got so close but failed, so its surprising that he actually managed to get 10 times the amount he was going for.
The Early game seems pretty Optimised but i suggest building a bigger (or more) iron farm(s) and investing in a mob switch. Theres a very simple Mob switch by IanXO4 where you use silverfish inside of scaffolding to prevent entity craming if you make the iron farm before making the mob switch that should work fine. you would need to try to collect all the slime you need beforehand though but i feel like it would really speed up the building process aswell as letting you get enough iron. You can also improve the rates of the slime farm by adding brown mushrooms and adding a roof because this would let slimes spawn constantly and also stop other mobs from spawning. Im not sure if this is correct but the left over Melons could be because the hopper-minecarts were full (dont know if you tested the lenght for this or not)and could probably fix it by having a hopper minecart line under all of these lanes. Would be fun if you retried this i feel like with a tiny bit more planning this could ddefinitely be possible.
hi! just a suggestion that might come in handy if u ever want to to a similar project again, to stop mob from spawning without going in peaceful you can just create a mob switch. Hope it was helpful and really, great video man, your dedication is insane
@ThatRandomError true, but it would allow him to save a lot of time, depening on how much time he spent fixing the mob grief. Tho he prob knows of mob switches and just decided it wasnt worth it
You could’ve spawned in an acacia village which can spawn melons with stems! Which would’ve already would’ve made you some melons a very small amount but still you would have melons! Also you would have a lot more open space
You can also build an iron farm by throwing 2 villagers in a pit with food and 20 beds and 20 job blocks. Then a collection system for the golems on top. That way you can keep it in peaceful for the whole run
Im pretty sure the dirt discrepancy comes from the fact that the grass blocks you mine drop as dirt and count as dirt when picked up. Since you arent using a silktouch shovel
You could put some glowstone under the layers of dirt in order to keep both iron farm on working, and the melon farm from breaking. But then you would need a mob grinder for witches or farm as much as necessary in nether...
Just for next time rek, remember to make your farms and machines robust - because spending a lot of time error-proofing your farm is much better than fixing and repairing it every 5 minutes
if u had taken a villager method way u couldve used glowstone to stop mobs from spawing and maybe cure a villager to get the farm tools way cheaper reducing minning time .. with the villagers u would be set with a lot of stuff even a way buffed iron farm which would get u all the hoppers which would statiscally save a ton of ur time
Maybe the inconsistency for the dirt mined is because grass blocks getting turned into dirt blocks are counted as grass blocks broken, but as dirt picked up.
you could set the "wheel down" to "right click" instead of butterfly clicking because its way faster if you can turn off the resistance in your mouse wheel
I know its a bit late but you can always find a zombie spawner and link it to the iron farm so you can turn to peaceful once and despawn all the mobs then go back to easy so the zombies stil get to their on their own and you dont worry about mobs
I looked it up, and apparently time doesn't pass for your character until you go back into the overworked. So you can probably just farm the melons in the end, and get all the melons in 2 days.
A semi-automatic tree farm with tnt duping (if you allow glitches) might help! EDIT 2: You can spawnproof the farm (in 1.19) with 378 glowstone. Math at bottom. EDIT: I think trading for glowstone and redstone, (later lapis, xp bottles) from clerics could efficiently solve your iron, redstone, and mobs-destroying-things-and-dislocating-hopper-minecart-if-you-don't-turn-off-iron-farm problems (maybe also xp/lapis) by lighting up the farm (make it high enough up that mobs don't wander into it). Math estimate: Naively 60,000/(15*Pi^2) = 85 glowstone blocks to light up all the dirt. Assuming it's actually ~4 times that because of spacing problems and melon taxicab light blockage, but subtracting some since a block in the floor can help illuminate two layers, you need ~340 glowstone. Each farmer(sell them melons for emeralds)-cured cleric pair gives 24 glowstone/day, and you can easily make 3 with the six iron farm villagers, for ~72 glowstone (and a bunch of xp) per day. Set them and the iron farms up before your dirt shoveling, and even if you use fast method to get only ~60,000/(7000 dirt/day) = ~8.6 days of dirt shoveling, you still get 576 glowstone before you even start building! In practice, you'll probably do most of the trading while building the farm, only needing as much glowstone as needed to build the next section, since by then you'll have many melons to feed the farmers. But the excess emeralds can go to purchasing redstone, lapis, and xp bottles from the clerics---since you can get up to 48 redstone/cleric/day if you have the emeralds for it, and get some at the start of levelling, I think this solves your redstone problems, your iron problems, AND your mob problems (and maybe your need to return to the end for enchanting xp), which could very well make this worthwhile. (Make sure to practice infecting/curing villagers first though, it takes some skill to do cleanly). EDIT 2 math: This works only if you have 3 air blocks in between each layer (haven't worked it out for 4+ air between layers, but at most it requires twice as much glowstone). I saw 7 open "slots" in each farm layer, so it has 8 11-wide rows per layer and 4 layers. Since you need 60,000 dirt, 600000/11/8/4 = 170.45; divide by 9-long sections per water block for 18.9something water blocks per row. Round up to 19. To visualize the places the glowstone goes, go down the empty slot between each 11-wide row, and place a glowstone in the formerly-air-block-in-the-slot every time you have a farm water block to directly off to your right or left. Do the same with the two equivalent "slots" parallel to the 11-wide rows on either side of the farm; similarly extend the pattern 1 more glowstone block forward on the front and back of the farm. This takes (19+2)*(7+2)*4 = 756 glowstone. Now, destroy every other glowstone, making sure to stagger the destruction between each layer and row--leaving 378 glowstone. That's where you'd actually place the glowstone. I tested this in creative with worldedit, it works even when every melon-eligible slot is occupied by a melon. The same positioning works with torches, actually. 95 coal and 95 sticks might be faster to obtain on its own (especially if you pick up a fortune 3 pick), but I'm not sure it's faster overall considering you'd have to actively mine it. You can test that one :) Also, congrats on answering the question from the first video in the affirmative--it IS possible!
If you let yourself view the seed, you can also use a slime chunk finder to find a slime chunk instead of a swamp. That could get you slimes faster---though that doesn't seem to be your main limitation here. The iron farm/mob tradeoff is a lot harder. You can do a bit better than halving the rates of mob spawn on the melon farm by building it at skylimit, but that's probably not worth it even with the elytra, since I'm not sure halving the mobs really halves the destruction, since they are attracted to you---and sky limit builds have their own challenges. So---is it possible to light up the farm as you build it, to get ZERO mobs? Torches are tough with your system, so I'm thinking either blocks or lanterns. I"m looking into the math on using villager trades for glowstone or lanterns, will add comment on that if it looks like this will be seen.
@Marit helene Lie Which part is confusing? If it's the bit about mobs spawning less at higher y levels: I learned that while playing classic skyblock (and it is annoying to track down this information, I ultimately tested it myself in creative to be certain.). As I understand it, basically there's a point in the mob spawning algorithm (in 1.19, which I believe Rekrap switches to after the initial speedrun in presumably 1.16.1) where the game has selected a column (an x and z coordinate) to attempt to spawn a (hostile) mob in. It then randomly selects a y-coordinate between -64 and the highest non-air block in the column to get an exact block coordinate. It then checks if that block is a valid spawn point; if it isn't, it aborts the attempt. So if you build rekrap's farm as high as you can with the build height limit instead of at sea level, the algorithm goes from rolling from [-64to (64[sea level]+height of farm, ~estimate it at 20 blocks tall)] (~148 possibilities, with four of them being valid spawning locations inside rekrap's farm if it could have spawned something in the farm at all) to rolling [-64 to (320-height of one layer of farm)] (~380 possibilities, still only 4 of them inside rekrap's farm.). (4/380) / (4/148) = only 39% of the chance to pass that mob spawning step!
the 'mining' and 'picking up' dirt numbers are going to be way different because many of the grass blocks count as grass blocks (not dirt) mined, but get picked up as dirt blocks.
why not go for 100 million
No like or comment bruh
here before this blows up (also why does this only have 6 likes?)
12 likes bro💀
he prob will
I was the fifth comment, and fr tho, why not 100 million :O
Yet in his dismay, he hadn’t realized he mined 3.9mil. 2.9mil more than his previous goal with the same timeframe. True dedication
Wow that's actually great... Your point of view is quite positive... Just hear the cries if rek at the end
So we get a third melon video. Excellent. They get better each time.
chugster bonestacks woop woop
Wait did you say third?
@SimplyTooCool he made one on 1mil melons behind the scenes
you can hear the joy in rekrap's voice when he finds out he got ten million melons.
you can hear the pain too
you can tell by this comment that you didnt watch till the end (spoiler) he didnt get 10 million he got 3.9 million
@U91 Shadow bruh he got 10.9 million
@U91 Shadow nvm he got 3.9 mill my bad
@U91 Shadow I'm pretty sure he watched till the end as Rekrap himself said to comment that he made it so as to not spoil the video for others.
The reason why it showed different numbers for dirt mine and picked up is cause grass block don't count as dirt blocks mined, but if mined with regular shovel (no silk touch) the drop as dirt.
Was about to say this
Nice
You are smart
I noticed the same thing but u were before me, the youtuber just isnt that observent
did you have a stroke
@CoolAlex05 it may have also been since he was probably very stresses attempting to harvest 10 million melons, rek is a smart guy so if he really put more thought into it he would've found out, only reason he didnt is because 1 it doesn't matter and 2 it wasn't a big concern at all so he didn't care
It's impressive how far melon harvesting tech has come
Rare occurrence where the sequel is better than the original LETS GOO
First comment and like on baablu???
Glad to see we both watch rekrap
baabluuuuuuuuuu
OMG BAABLU
The guy from boosfer? Yooo wyd here
the ending made it so much better. cinematic masterpiece. any other outcome and it wouldn't have been as funny. love it
it's like the money counter in the 2011 muppet movie
Honestly really impressive! I think if you got some of your friends together (or even just one friend) and did this you could really stand a good chance of completing it. Having someone collect dirt, iron and slime while you focus more of your attention on actually building the farm could certainly help. Not to mention not having to worry about getting more gear all the time
The unclosed bracket is mildly infuriating
@Nitrous I'm a change that now I've seen it, it's frustrating me too
if one person had the job to light up the farm it would have less mob obstructions while having the iron farm work as intended
Watching him turn his game to peaceful on 16:02 hurt so bad because I knew the zombies in the iron farms would despawn and it took him ages to realise.
I would look into the zombie-less iron farm by Phaestus the next time you plan on doing this challenge (or future challenges where hostiles are not the focus). It only works during the daytime but you can offset that by making more of these farms. Very simple and relatively painless (moving villagers >:V) Great video!
can't wait for more of this, you should make a series out of this. it's so cosy and satisfying to watch you play
the sequel we never knew we needed but always did 😆
Here before this blows up
@The Weemp i think your intuition is right!
Same
@The Weemp same i am also here before this blows up bc my sources tell me so
hi
13:16 Actually its because you mine grass too, and grass drops dirt. The grass you break is added to the total picked up amount of dirt, but not broken because it doesn't count as dirt.
I respect rekrap because he puts so much effort for the videos for us. He is so dedicated and never gives up. Just subscribe to him because he deserves like more than like 10 million subs for his efforts. I feel bad :(
i see the title i remember that one youtuber used to do this but with potato he was so dedicated to beat the number one spot that time no matter the obstacles he has and was a succes i will remember that guy forever . thank you for letting me or some of us remember this story and you are making a such good content thanks rekrap
Could that person be a dead legend of a person I miss :(
why do both of these comments have bad grammar
why why why dose this happen
@bone man fr
I would love to see this done in multiplayer with an even higher goal. But who could you possibly convince to grind melons with yo
Recommendation, maybe bring the layers a bit higher so you can place light sources (for example lanterns or shrrom lights) on the higher roof so the flying machines won't hit them it might not mess up melon rates, and it gets rid of jobs (Mostly?)
Hey, this might not be helpful, but I noticed that you had to count all of the melons by hand.
The 'carpet' mod for fabric by mojang employee 'Gnembon' has a feature that allows you to count large numbers of items for farms.
Not only would it show how many melons you've farmed, it would also show you the average amount of melons produced per hour, allowing you to figure out how much longer it would've taken to meet your goal if you fail.
Love the video, great concept! :D
SOLUTION FOUND.
Riiiiight, this is the perfect solution for the storage disaster. I hope he sees this comment, also, I would recommend tweakaroo for fast clicking.
@Edgyalien Poh Tweakaroo is a good recommendation too!
Gnembon is a Mojang employee?
@Edgyalien Poh What do you suggest burning them just cause they get counted by a mod? I mean if you dont have the melons have you really farmed them in the end even the automatic farms are borderline cheating sure u make the farms but its not you farming the melons not having them in the end would be even worse. Not to mention the stat counts picked up so the 100k he had before using creative to count that was put back in a chest would be counted double, and at that point a couple full inventories dropped over and over again would be faster than farming new melons (ig doing it at the same time might give you more if you make the automatic farm to get your first few inventories since counting the melons in chests is after the 100 days)
rekrap's speedrunning obsession was all just so that he could farm melons quicker, what a madlad.
The fact you did this after such a close loss the last time is insane!!! Massive respect, GG!
He lost
@RedPika15 Rewatch the end of the video, but more carefully this time
@DestructivForce no you Rewacht the end of the video he lost
"A failure"?! Screw you xD
This gameplay is literally insane! The amount of work and dedication put into this project is admirable! 10 million was indeed a bit too much for 100 days, but c'mon! 3.9 million melons is quite an achievement D:
It's crazy to see someone be so stressed about planting melons fast enough
The amount of dedication you have is incredible, wlel done!
Let’s make Meloniare% an official speedrun category!
longest speedruns to exist, but that would be really fun to watch
@MrMemest The low % Speedrun for The Legend of Zelda Skyward Sword(I think that's the right game?) Takes 16 hours to complete.
@Spookzer fair
Id love to see how this concept could go if it was a few people and manual farming. A few people with a bunch of space, seeds, and silk touch axes. The silk touch would harvest whole melons which take up way less space than the slices. Idk if you could get to ten mil but this might be different
Bro I love this dude's motivation and perseverance.
He also gives like, more Minecraft knowledge than an average Minecraft video
And if you put it all in a composter you’ll get a whopping 3 bone meal.
you probably won't see this, but the reason you were picking up more dirt than you were mining is because you were mining grass without silk touch. it drops dirt, but doesn't count as mining dirt in the stats.
rekrap is the technoblade of melons, trying to find the most efficient way to not only farm them but also everything that leads up to them
Rekrap has a pretty strong claim to be Techno's heir in general. He already had a 2v12 crossteam against him in an event, and, despite not winning that in a straight fight, he still won the event
@N/A reddoons is more like techno imo
While sadly nobody will be like technoblade. We have people who are able to be similar and create new legacies on their own just like he did.
@Charteon true bro
miss that guy
I feel like spending some time to get light source blocks to light up the tracks that the hopper mine carts run on would have made this much easier for you. To prevent mobs like enderman & creepers from spawning on your platforms and messing with the operations of the farm. Regardless, you still almost QUADRUPLED YOUR PREVIOUS GOAL WHICH IS ABSOLUTELY INSANE
Maybe there's a way to reach the mob cap near the melon farm so that you won't have to deal with the mobs being in the farm all the time, although the iron farm could be slower. (I don't know how that would work.)
The discrepancy between dirt blocks mined and dirt blocks picked up is because of grass blocks not counting as dirt blocks mined, but dropping dirt because you didn't have silk touch
Wow. Serious respect for you, Rekrap. My goodness, the emotional journey that end must have led you through! Wow. Even though you didn't make it, goodness gracious, respect to you, man.
Might i suggest alleys if you try again? They are quite nice for collecting large amounts of items manually. They pick up while you break.
For example, you good do the fastest dirt breaking while they go behind you. Just dont use too many at once, they'll throw at each other instead of you.
wow, that was incredible. honestly cant believe you managed to farm 11 million! fantastic and unbelievable video!!!
lol true
Still don’t get why it looked like 10 mil instead of 3.9 mil but pretty funny ending
@Nova he ate 10 melons throughout the whole thing, which overlapped with the melon count, making it look like he hit 10 mil, found out from his behind the scenes vid on his second channel
thx for spoiling the end
@BobThePenguin BG then don't read comments
Must say, you really did get your redemption. As much I was tilted from your inefficience from the first try, I clapped my hands and nodded to your great master piece now
Thanks to you I gave myself a ridiculous project. I have been working on it for quite a while now. I decided to make a 100x100 melon block from the top of bedrock to the build limit. In 1.18.2. Thank you for giving me something to focus on.
Can you give an update when you finish?
Your determination is actually crazy bro. Keep it up :D
I love this kind of speedrun challenge its so creative! would love to see it in multiplayer
We need to appreciate that he beaten the game in day 1 because he wanted to save time
13:16 The reason why you pick up more dirt than you break is because the extra dirt comes from grass blocks, which count as a different category
we respect your content so much and your determination to upload!
😀
You need to make a trilogy this was insane
The reason you picked up more dirt than you mined is that when you mine grass blocks, they turn into dirt. However, it counts them as mining grass blocks.
I love rek using his insane speedrunning skills for MELONS
If you ever redo this challenge, finding a mooshroom island to build the farm on maybe worth it so the mob dont break the farm
@rekrap Please see this
i was so disappointed last time when he got so close but failed, so its surprising that he actually managed to get 10 times the amount he was going for.
If he tries, Rekrap will get the any% WR! I believe in you man!
The Early game seems pretty Optimised but i suggest building a bigger (or more) iron farm(s) and investing in a mob switch. Theres a very simple Mob switch by IanXO4 where you use silverfish inside of scaffolding to prevent entity craming if you make the iron farm before making the mob switch that should work fine. you would need to try to collect all the slime you need beforehand though but i feel like it would really speed up the building process aswell as letting you get enough iron. You can also improve the rates of the slime farm by adding brown mushrooms and adding a roof because this would let slimes spawn constantly and also stop other mobs from spawning. Im not sure if this is correct but the left over Melons could be because the hopper-minecarts were full (dont know if you tested the lenght for this or not)and could probably fix it by having a hopper minecart line under all of these lanes. Would be fun if you retried this i feel like with a tiny bit more planning this could ddefinitely be possible.
This guy is literally the most careful Minecraft player of all time
Speedrun skills and mindset+10x the difficulty.. what a legend.
I can't believe how you modified the farm last minute to reach 10 million and 1 melons. Truly one of the top 10 moments of all time
watch till the end bro
@The sppon of butterjam bro its for the trolls r/whoosh
@The sppon of butterjam *You* watch till the end bro
@The sppon of butterjam r/whooosh
He went in creative for some of it
hi! just a suggestion that might come in handy if u ever want to to a similar project again, to stop mob from spawning without going in peaceful you can just create a mob switch. Hope it was helpful and really, great video man, your dedication is insane
it takes too long to make a mob switch
@ThatRandomError true, but it would allow him to save a lot of time, depening on how much time he spent fixing the mob grief. Tho he prob knows of mob switches and just decided it wasnt worth it
Wow man, you got me so invested in it. FENOMANAL story telling and amazing video editing. Hope you make more good content like this
I love how he fails at 1m and then goes straight for 10m
Fun fact: if you rebind your mouse button to a keyboard key and hold it down, you can place blocks at an incredibly fast speed.
You could’ve spawned in an acacia village which can spawn melons with stems! Which would’ve already would’ve made you some melons a very small amount but still you would have melons! Also you would have a lot more open space
hey Rek, next time you try to get elytra turn on pie chart to item frames to fine the end ship faster. :D
Thats smart actually
He can just look with his eyes if theres an end ship or not
@DARREN CHIAM CHERN HAO Moe but the pie chart has a way bigger range than is minecraft vision
@DARREN CHIAM CHERN HAO Moe you must be new to Minecraft
@DARREN CHIAM CHERN HAO Moe no if he needs to fine a end city with a ship
You could potentially light netherrack on fire in the spaces between strips as a cheap light source to keep mobs away.
You can also build an iron farm by throwing 2 villagers in a pit with food and 20 beds and 20 job blocks. Then a collection system for the golems on top. That way you can keep it in peaceful for the whole run
Maybe you could try using chunk loaders so that you could easily have multiple farms running at once?
nicely done mate, waiting for episode 3
The discrepancy with mined dirt vs picked up dirt is because you were mining grass too, and the grass drops dirt without silk touch
The effort and dedication rek puts in these videos is just crazy!
this is easy bro i play hypixel skyblock i farm that in 2 days
@Ironman Gamemode how long did it take you to get that farm in skyblock
@Ironman Gamemodeyou have like 500 farming fortune tho in sb
More like 2,000 @ironman Gamemode
@Ironman Gamemode kekw
If you made the farm slightly taller could you put some sort of light source on the ceilings to prevent spawning? Like glow lichen or glow berries?
Im pretty sure the dirt discrepancy comes from the fact that the grass blocks you mine drop as dirt and count as dirt when picked up. Since you arent using a silktouch shovel
you should do this again but to make it more possible you should start with a double chest full of hoppers
After all this time…he FINALLY did it. Well done man. I still can’t believe you actually pulled it off XD
You could put some glowstone under the layers of dirt in order to keep both iron farm on working, and the melon farm from breaking. But then you would need a mob grinder for witches or farm as much as necessary in nether...
Just for next time rek, remember to make your farms and machines robust - because spending a lot of time error-proofing your farm is much better than fixing and repairing it every 5 minutes
I wish i was this passionate about anything as this guy is passionate about melons
Did not know rekrap was a certified speedrunner.
The reason you picked up more dirt than mined is because the grass blocks are mined as grass but drop dirt.
12:48 seeing the dropped dirt blocks doing the jiggy in the sped-up gameplay for those few seconds is beautiful
if u had taken a villager method way u couldve used glowstone to stop mobs from spawing and maybe cure a villager to get the farm tools way cheaper reducing minning time .. with the villagers u would be set with a lot of stuff even a way buffed iron farm which would get u all the hoppers which would statiscally save a ton of ur time
now that rekrap has learned how to butterfly, i would like to see him do 1.8 pvp
love how he bought model 0 for a melon video
@Florian Huber same
Next video : "I played the trachiest pvp in gaming history"
Yea I would love to see that too ha has played some skywars though
@Florian Huber he bought the model d
cant believe you hit 2x the amount you needed, this needs an award man!
You… FAKE SPOILERS
23:27 Rek you should make a mob switch next time u farm melons,So that mobs won't spawn near you but the iron farm will still work.Hope u see this😅
You must already be considering this i think you'll need to add a Lil more layers to get light source or add pumpkin on the melon growing layers
Maybe the inconsistency for the dirt mined is because grass blocks getting turned into dirt blocks are counted as grass blocks broken, but as dirt picked up.
that was impressive. anyhow, waiting for a video where you spend a whole weekend just chilling in Minecraft
rest in piece freddy. I'm so glad you were able to get this goal, the amount of dedication was incredible rek.
You spoiled it bro 😢
@Loafiverse Sure
@Aarav Prasad i hadn’t finished the video yet
@Loafiverse theres spoilers in the comments in every video if u didnt want a spoiler just finish the video first
@Loafiversewasnt even a spoiler lmao
I've never seen more melons in minecraft, this is insane
you could set the "wheel down" to "right click" instead of butterfly clicking because its way faster if you can turn off the resistance in your mouse wheel
I know its a bit late but you can always find a zombie spawner and link it to the iron farm so you can turn to peaceful once and despawn all the mobs then go back to easy so the zombies stil get to their on their own and you dont worry about mobs
I looked it up, and apparently time doesn't pass for your character until you go back into the overworked. So you can probably just farm the melons in the end, and get all the melons in 2 days.
bro did it too perfectly, and the extra millions of melons were just too good.
A semi-automatic tree farm with tnt duping (if you allow glitches) might help!
EDIT 2: You can spawnproof the farm (in 1.19) with 378 glowstone. Math at bottom.
EDIT: I think trading for glowstone and redstone, (later lapis, xp bottles) from clerics could efficiently solve your iron, redstone, and mobs-destroying-things-and-dislocating-hopper-minecart-if-you-don't-turn-off-iron-farm problems (maybe also xp/lapis) by lighting up the farm (make it high enough up that mobs don't wander into it).
Math estimate:
Naively 60,000/(15*Pi^2) = 85 glowstone blocks to light up all the dirt. Assuming it's actually ~4 times that because of spacing problems and melon taxicab light blockage, but subtracting some since a block in the floor can help illuminate two layers, you need ~340 glowstone. Each farmer(sell them melons for emeralds)-cured cleric pair gives 24 glowstone/day, and you can easily make 3 with the six iron farm villagers, for ~72 glowstone (and a bunch of xp) per day. Set them and the iron farms up before your dirt shoveling, and even if you use fast method to get only ~60,000/(7000 dirt/day) = ~8.6 days of dirt shoveling, you still get 576 glowstone before you even start building! In practice, you'll probably do most of the trading while building the farm, only needing as much glowstone as needed to build the next section, since by then you'll have many melons to feed the farmers. But the excess emeralds can go to purchasing redstone, lapis, and xp bottles from the clerics---since you can get up to 48 redstone/cleric/day if you have the emeralds for it, and get some at the start of levelling, I think this solves your redstone problems, your iron problems, AND your mob problems (and maybe your need to return to the end for enchanting xp), which could very well make this worthwhile. (Make sure to practice infecting/curing villagers first though, it takes some skill to do cleanly).
EDIT 2 math: This works only if you have 3 air blocks in between each layer (haven't worked it out for 4+ air between layers, but at most it requires twice as much glowstone). I saw 7 open "slots" in each farm layer, so it has 8 11-wide rows per layer and 4 layers. Since you need 60,000 dirt, 600000/11/8/4 = 170.45; divide by 9-long sections per water block for 18.9something water blocks per row. Round up to 19. To visualize the places the glowstone goes, go down the empty slot between each 11-wide row, and place a glowstone in the formerly-air-block-in-the-slot every time you have a farm water block to directly off to your right or left. Do the same with the two equivalent "slots" parallel to the 11-wide rows on either side of the farm; similarly extend the pattern 1 more glowstone block forward on the front and back of the farm. This takes (19+2)*(7+2)*4 = 756 glowstone. Now, destroy every other glowstone, making sure to stagger the destruction between each layer and row--leaving 378 glowstone. That's where you'd actually place the glowstone. I tested this in creative with worldedit, it works even when every melon-eligible slot is occupied by a melon.
The same positioning works with torches, actually. 95 coal and 95 sticks might be faster to obtain on its own (especially if you pick up a fortune 3 pick), but I'm not sure it's faster overall considering you'd have to actively mine it. You can test that one :)
Also, congrats on answering the question from the first video in the affirmative--it IS possible!
If you let yourself view the seed, you can also use a slime chunk finder to find a slime chunk instead of a swamp. That could get you slimes faster---though that doesn't seem to be your main limitation here.
The iron farm/mob tradeoff is a lot harder. You can do a bit better than halving the rates of mob spawn on the melon farm by building it at skylimit, but that's probably not worth it even with the elytra, since I'm not sure halving the mobs really halves the destruction, since they are attracted to you---and sky limit builds have their own challenges. So---is it possible to light up the farm as you build it, to get ZERO mobs? Torches are tough with your system, so I'm thinking either blocks or lanterns. I"m looking into the math on using villager trades for glowstone or lanterns, will add comment on that if it looks like this will be seen.
@Rita Sonka exscuse me WHAT?! (also i subbed to you)
Dammmmmmm
@Marit helene Lie Which part is confusing? If it's the bit about mobs spawning less at higher y levels: I learned that while playing classic skyblock (and it is annoying to track down this information, I ultimately tested it myself in creative to be certain.). As I understand it, basically there's a point in the mob spawning algorithm (in 1.19, which I believe Rekrap switches to after the initial speedrun in presumably 1.16.1) where the game has selected a column (an x and z coordinate) to attempt to spawn a (hostile) mob in. It then randomly selects a y-coordinate between -64 and the highest non-air block in the column to get an exact block coordinate. It then checks if that block is a valid spawn point; if it isn't, it aborts the attempt.
So if you build rekrap's farm as high as you can with the build height limit instead of at sea level, the algorithm goes from rolling from [-64to (64[sea level]+height of farm, ~estimate it at 20 blocks tall)] (~148 possibilities, with four of them being valid spawning locations inside rekrap's farm if it could have spawned something in the farm at all) to rolling [-64 to (320-height of one layer of farm)] (~380 possibilities, still only 4 of them inside rekrap's farm.). (4/380) / (4/148) = only 39% of the chance to pass that mob spawning step!
first 1 million, now he is going further like a legend by multiplying the original goal by 10
The reason of the picked up dirt being bigger is due to grass blocks which are not counted in dirt block breaking but are counted in the picking up
the 'mining' and 'picking up' dirt numbers are going to be way different because many of the grass blocks count as grass blocks (not dirt) mined, but get picked up as dirt blocks.
Keep up the Great work rek! Always keep your head up no matter what happens (congrats btw)
Hi!
Imagine if the Million Melon Speedrun category becomes a thing
oh it will, given time
rekrap is legit one of the most dedicated youtubers ever and u deserve 2mil more than anyone >3
He’s at 1.3 million chill
He deserves 10 mil
Idk why I thought he had 10m then checked sub count and thought it was second channel but it’s not
@ChillMC kinda like i thought the title said 100,000,000 melons 💀
I mean he's a pretty good X-vidr but I don't think that he's the most dedicated in my opinion
I love the fact that rekrap made a normally ‘boring’ topic (farming melons) into a very interesting video XD
what about farming potatoes
@Bosic012 rip
I think it says you've picked up more dirt than mined it because it counts dirt and grass blocks separately, but grass blocks drop dirt
I got a tip for you rek. If you harvest a melon with fortune it gives you more melon drops, it might come in handy. Good luck
idk if people realized but the end city edit at 1:33 looks so awesome and i know it took a lot of time to do.
Man, great job getting 10,000,000 melons! I can't believe you did it!